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Migrate to another SDK

This application note details how to migrate from the Arduino SDK to another SDK.

The Arduino SDK supports a large range of boards. It is very likely that it also supports the new board.

The following procedure ensures a smooth transition from the Arduino SDK to another SDK:

  • Validate with the Arduino SDK;

  • Migrate to the new board;

  • Adapt to the new SDK.

Example

This example includes the following hardware and software configuration.

On the hardware side,

On the software side,

Validate

The first step consists on validating the screen and the connections with the Arduino SDK.

IDE and SDK

Board

Code

  • Select the WhoAmI example on the Arduino IDE by calling the menu File > Examples > PDLS_EXT3_Advanced_Fast > Common_WhoAmI;

  • Check the screen eScreen_EPD_266_PS_0C and the board boardRaspberryPiPico_RP2040 for the Screen_EPD_EXT3_Fast constructor;

#include "PDLS_EXT3_Advanced_Fast.h"

Screen_EPD_EXT3_Fast myScreen(eScreen_EPD_266_PS_0C, boardRaspberryPiPico_RP2040)
  • Build and link, upload and run.

The e-paper screen, the extension board and the connections are validated with the Arduino SDK.

Migrate

The second step consists on migrating to the new board while keeping the same Arduino SDK.

  • Keep the Arduino IDE;

Board

Code

  • Keep the same WhoAmI example;

  • Change the board to boardNucleo64 for the Screen_EPD_EXT3_Fast constructor;

#include "PDLS_EXT3_Advanced_Fast.h"

Screen_EPD_EXT3_Fast myScreen(eScreen_EPD_266_PS_0C, boardRaspberryPiPico_RP2040)
#include "PDLS_EXT3_Advanced_Fast.h"

Screen_EPD_EXT3_Fast myScreen(eScreen_EPD_266_PS_0C, boardNucleo64)
  • Build and link, upload and run.

The new board and the connections are validated with the Arduino SDK.

Adapt

The third step incudes adapting the peripherals and the board to the new SDK.

IDE and SDK

  • Download and install the IDE for the new SDK, here Mbed Studio .

The peripherals library provides a light hardware abstraction layer to manage the GPIO, UART, SPI and I²C peripherals. It also provides miscellaneous functions for time and numbers, as well as synonyms for some functions.

The library hV_HAL_Peripherals exposes all the functions, with hV_HAL as prefix, to the other libraries and application code. It relies on the underlying library hV_SDK_Peripherals.

Warning

All the other libraries and the application code always call the functions from hV_HAL_Peripherals, with hV_HAL as prefix.

The library hV_SDK_Peripherals includes the limited set of functions, with hV_SDK as prefix, specific to the SDK. Using another SDK requires porting those functions.

Section Functions
General hV_SDK_begin(), hV_SDK_exit()
GPIO hV_SDK_GPIO_begin, hV_SDK_GPIO_define, hV_SDK_GPIO_write, hV_SDK_GPIO_read
SPI hV_SDK_SPI_begin(), hV_HAL_SPI3_begin(), hV_SDK_SPI_end()
3-wire SPI hV_HAL_SPI3_define(), hV_SDK_SPI_transfer(), hV_HAL_SPI3_write(), hV_HAL_SPI3_read()
I²C or Wire hV_SDK_Wire_begin(), hV_SDK_Wire_transfer(), hV_SDK_Wire_end()
Serial hV_SDK_Serial_begin, hV_SDK_Serial_printf(), hV_SDK_Serial_crlf(), hV_SDK_Serial_print(), hV_SDK_Serial_println()
Time hV_SDK_delayMicroseconds(), hV_SDK_delayMilliseconds(), hV_SDK_getMilliseconds()
Miscellaneous hV_SDK_random()

Warning

Using a new SDK requires porting the functions of the library hV_SDK_Peripherals, with hV_SDK as prefix

Board

The hV_List_Boards header file defines the boards.

The Arduino SDK uses the board pins numbers while Mbed-OS requires the MCU ports names or the board pins names.

The Arduino SDK uses the board pins number 4.

hV_List_Boards.h
///
/// @brief ST Nucleo 64, tested on Arduino and Mbed-OS
/// @note * Arduino SDK uses the board pin number 4
/// * Mbed-OS requires the MCU port name PB5 or board pin name D4
/// @see variant_NUCLEO_F401RE.cpp
///
const pins_t boardNucleo64 =
{
    .panelBusy = 4, ///< EXT3 and EXT3-1 pin 3 Red -> 4 PB_5
    .panelDC = 5, ///< EXT3 and EXT3-1 pin 4 Orange -> 5 PB_4
    .panelReset = 6, ///< EXT3 and EXT3-1 pin 5 Yellow -> 6 PB_10
    .flashCS = 7, ///< EXT3 and EXT3-1 pin 8 Violet -> 7 PA_8
    .panelCS = 8, ///< EXT3 and EXT3-1 pin 9 Grey -> 8 PA_9
    .panelCSS = NOT_CONNECTED, ///< EXT3 and EXT3-1 pin 12 Grey2 -> 9 PC_7
    .flashCSS = NOT_CONNECTED, ///< EXT3 pin 20 or EXT3-1 pin 11 Black2 -> 10 PB_6
    .touchInt = 2, ///< EXT3-Touch pin 3 Red -> 2 PA_10
    .touchReset = 3, ///< EXT3-Touch pin 4 Orange -> 3 PB_3
    .panelPower = NOT_CONNECTED, ///< Optional power circuit
    .cardCS = NOT_CONNECTED, ///< Separate SD-card board
    .cardDetect = NOT_CONNECTED, ///< Separate SD-card board
};

Mbed-OS uses the MCU port name PB5 or the board pin name D4.

hV_List_Boards.h
///
/// @brief ST Nucleo 64, tested on Arduino and Mbed-OS
/// @note * Arduino SDK uses the board pin number 4
/// * Mbed-OS requires the MCU port name PB5 or board pin name D4
/// @see variant_NUCLEO_F401RE.cpp
///
const pins_t boardNucleo64_F401RE =
{
    .panelBusy = PB_5, ///< EXT3 and EXT3-1 pin 3 Red -> D4 = PB_5
    .panelDC = PB_4, ///< EXT3 and EXT3-1 pin 4 Orange -> D5 = PB_4
    .panelReset = PB_10, ///< EXT3 and EXT3-1 pin 5 Yellow -> D6 = PB_10
    .flashCS = PA_8, ///< EXT3 and EXT3-1 pin 8 Violet -> D7 = PA_8
    .panelCS = PA_9, ///< EXT3 and EXT3-1 pin 9 Grey -> D8 = PA_9
    .panelCSS = NOT_CONNECTED, ///< EXT3 and EXT3-1 pin 12 Grey2 -> D9 = PC_7
    .flashCSS = NOT_CONNECTED, ///< EXT3 pin 20 or EXT3-1 pin 11 Black2 -> D10 = PB_6
    .touchInt = PA_10, ///< EXT3-Touch pin 3 Red -> D2 = PA_10
    .touchReset = PB_3, ///< EXT3-Touch pin 4 Orange -> D3 = PB_3
    .panelPower = NOT_CONNECTED, ///< Optional power circuit
    .cardCS = NOT_CONNECTED, ///< Separate SD-card board
    .cardDetect = NOT_CONNECTED, ///< Separate SD-card board
};

Code

  • Adapt the code and change the board to boardNucleo64_F401RE for the Screen_EPD_EXT3_Fast constructor.

On the Arduino IDE,

WhoAmI.ino
#include "PDLS_EXT3_Advanced_Fast.h"

Screen_EPD_EXT3_Fast myScreen(eScreen_EPD_266_PS_0C, boardNucleo64);

On the Mbed Studio IDE,

WhoAmI.ino
#include "PDLS_EXT3_Advanced_Fast.h"

Screen_EPD_EXT3_Fast myScreen(eScreen_EPD_266_PS_0C, boardNucleo64_F401RE);
  • Add the main.cpp file hidden by the Arduino SDK.

On the Arduino IDE, the Arduino SDK hides the main.cpp file.

On the Mbed Studio IDE, the Mbed-OS requires the main.cpp file.

main.cpp
// SDK
#include "hV_HAL_Peripherals.h" // for Mbed-OS

// Program
#include "WhoAmI.ino"

int main()
{
    setup();
    while (true)
    {
        loop();
    }
}
  • Build and link, upload and run.

The new board is validated with the new SDK.