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Image on serial console

The image on serial console library prints the screen as a header file on the serial console.

The header file is added to the source code and included in the project of the application at build-time. Once the application is built, it loads the image into the frame-buffer, ready to be displayed at run-time.

Tip

This method is recommended for MCUs, as the management of the SD-card is rather slow and prone to interferences.

The image on serial console library is available on the Evaluation and Commercial editions.

Danger

Because the file library manages windows, it requires it requires a screen of type Screen_EPD_EXT3_Fast provided by the PDLS_EXT3_Advanced_Fast or PDLS_EXT3_Advanced_Touch libraries.

Legacy version 5

On the legacy version 5, it requires a screen of type Screen_EPD_EXT3_Fast provided by the PDLS_EXT3_Advanced_Fast_Large, PDLS_EXT3_Advanced_Fast_Medium, PDLS_EXT3_Advanced_Fast_Small or PDLS_EXT3_Advanced_Fast_Touch libraries.

Configure

Warning

Ensure the screen is declared and initialised according to the configuration procedure.

#include "hV_Serial_Image.h"

The pre-processor statement includes the file library.

No external SD library is required, as the header file is sent to the serial console.

Serial_Image myFile(&myScreen);

The constructor Serial_Image() sets the link to the screen.

As the header file is printed on the serial console, the SD-card doesn't need to be initialised.

Use

Generate

myFile.saveScreen("Head_Image");

saveScreen() prints the screen as a header file on the serial console.

The required parameter is

  • The first line provides the name of the file without the .h extension.
1
2
myFile.saveWindow("Head_Image",
    40, 71, 100, 50) // x y dx dy

saveWindow() save a window on a header file on the SD-card as an image.

The required parameters are

  • The first line provides the name of the file without the .h extension.

  • The second line defines the window with vector coordinates.

The coordinates are rounded as multiple of 8.

For example, the vector coordinates (70, 44, 155, 64) are changed to (70, 40, 155, 72).

The printed header file contains the structure Image_MyHeader.

Capture the content of the serial console and copy it into a header file, for example HEAD_IMA.h.

Display

#include "HEAD_IMA.h"

myFile.readScreen(Pixmap_Head_Image);
myScreen.fastFlush();

The application needs to include the header file previously generated.

readScreen() loads the image into the frame-buffer, ready to be displayed.

Example

This is the core of the code from example Serial_Print_Image.ino.

void displayPrintSerial()
{
    // No SD-card

    myScreen.setOrientation(myOrientation);
    myScreen.selectFont(fontLarge);

    myScreen.clear();
    myScreen.gText(8, 8, "Header Image");
    myScreen.flushFast();

    // Print to serial console
    mySerialImage.saveScreen("Head_Image");
    wait(4);
}

The generated header file contains the image as a structure.

// Image as header file generated by hV_Serial_Image

// SDK
#include "hV_HAL_Peripherals.h"

// Release
#ifndef HEAD_IMA_RELEASE
#define HEAD_IMA_RELEASE

#include "hV_Image.h"

static const uint8_t Table_Head_Image[] = 
{
    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // v= 0
    // ...
    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // v= 263
};

const image_s Image_Head_Image =
{
    .minPartialH = 0,
    .minPartialV = 0,
    .maxPartialH = 175,
    .maxPartialV = 263,
    .depth = 2,
    .size = 5808,
    .table = Table_Head_Image
};

#endif // HEAD_IMA_RELEASE

This is the core of the code from example Header_Read_Image.ino.

#include "HEAD_IMA.h"

void displayReadHeader()
{
    myScreen.setOrientation(myOrientation);
    myScreen.clear();

    myScreen.selectFont(fontLarge);
    myScreen.gText(4, 4, "Reading the header back...");
    myScreen.flushFast();
    wait(4);

    myHeader.readScreen(Pixmap_Head_Image);
    myScreen.flushFast();
    wait(4);
}