Pervasive Displays Library Suite - Reference Manual 9.0.3
Library for Pervasive Displays e-paper screens, extension boards and development kits
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hV_Screen_Buffer Member List

This is the complete list of members for hV_Screen_Buffer, including all inherited members.

addFont(font_s fontName)hV_Screen_Buffervirtual
arc(uint16_t x0, uint16_t y0, uint16_t radius, uint16_t start, uint16_t end, uint16_t colour)hV_Screen_Buffervirtual
begin()hV_Screen_Buffervirtual
calibrateTouch()hV_Screen_Bufferinlinevirtual
characterSizeX(uint8_t character=0x00)hV_Screen_Buffervirtual
characterSizeY()hV_Screen_Buffervirtual
circle(uint16_t x0, uint16_t y0, uint16_t radius, uint16_t colour)hV_Screen_Buffervirtual
clear(uint16_t colour=myColours.black)hV_Screen_Buffervirtual
clearTouch()hV_Screen_Buffervirtual
closeArea()hV_Screen_Bufferinlinevirtual
copyArea(uint16_t x0, uint16_t y0, uint16_t dx, uint16_t dy, uint32_t &address)hV_Screen_Bufferinlinevirtual
copyPasteArea(uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2, uint16_t dx, uint16_t dy)hV_Screen_Buffervirtual
dLine(uint16_t x0, uint16_t y0, uint16_t dx, uint16_t dy, uint16_t colour)hV_Screen_Buffervirtual
dRectangle(uint16_t x0, uint16_t y0, uint16_t dx, uint16_t dy, uint16_t colour)hV_Screen_Buffervirtual
dRoundedRectangle(uint16_t x0, uint16_t y0, uint16_t dx, uint16_t dy, uint16_t radius, uint16_t colour)hV_Screen_Buffervirtual
feedArea(uint16_t colour)hV_Screen_Bufferinlinevirtual
flush()=0hV_Screen_Bufferpure virtual
fontMax()hV_Screen_Buffervirtual
getFont()hV_Screen_Buffervirtual
getFontDetails()hV_Screen_Buffer
getFontSolid()hV_Screen_Buffervirtual
getIntensity()hV_Screen_Buffervirtual
getOrientation()hV_Screen_Buffervirtual
getPenSolid()hV_Screen_Buffervirtual
getTouch(touch_t &touch)hV_Screen_Buffervirtual
getTouchInterrupt()hV_Screen_Buffer
gText(uint16_t x0, uint16_t y0, STRING_CONST_TYPE text, uint16_t textColour=myColours.black, uint16_t backColour=myColours.white)hV_Screen_Buffervirtual
hV_Screen_Buffer()hV_Screen_Buffer
hV_Screen_Virtual()=defaulthV_Screen_Virtual
isArea()hV_Screen_Buffervirtual
isEnergy()hV_Screen_Buffervirtual
isIntensity()hV_Screen_Buffervirtual
isReadable()hV_Screen_Buffervirtual
isStorage()hV_Screen_Buffervirtual
isTouch()hV_Screen_Buffervirtual
isTouchEvent()hV_Screen_Buffervirtual
level(uint16_t x0, uint16_t y0, uint16_t radius, uint16_t start, uint16_t end, uint16_t colour)hV_Screen_Buffervirtual
line(uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2, uint16_t colour)hV_Screen_Buffervirtual
openArea(uint16_t x0, uint16_t y0, uint16_t dx, uint16_t dy)hV_Screen_Bufferinlinevirtual
pasteArea(uint16_t x0, uint16_t y0, uint16_t dx, uint16_t dy, uint32_t &address, bool option=false)hV_Screen_Bufferinlinevirtual
point(uint16_t x1, uint16_t y1, uint16_t colour)hV_Screen_Buffervirtual
readPixel(uint16_t x1, uint16_t y1)hV_Screen_Buffervirtual
rectangle(uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2, uint16_t colour)hV_Screen_Buffervirtual
ring(uint16_t x0, uint16_t y0, uint16_t inner, uint16_t outer, uint16_t colour)hV_Screen_Buffervirtual
roundedRectangle(uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2, uint16_t radius, uint16_t colour)hV_Screen_Buffervirtual
screenColourBits()hV_Screen_Buffervirtual
screenDiagonal()hV_Screen_Buffervirtual
screenMarginX()hV_Screen_Buffervirtual
screenMarginY()hV_Screen_Buffervirtual
screenSizeX()hV_Screen_Buffervirtual
screenSizeY()hV_Screen_Buffervirtual
selectFont(uint8_t font)hV_Screen_Buffervirtual
setBacklight(bool state)hV_Screen_Buffervirtual
setEnergy(uint32_t seconds=6)hV_Screen_Buffervirtual
setFontSolid(bool flag=true)hV_Screen_Buffervirtual
setFontSpaceX(uint8_t number=1)hV_Screen_Buffervirtual
setFontSpaceY(uint8_t number=1)hV_Screen_Buffervirtual
setIntensity(uint8_t intensity)hV_Screen_Buffervirtual
setMarginXY(uint16_t marginX=0, uint16_t marginY=0)hV_Screen_Buffervirtual
setOrientation(uint8_t orientation)hV_Screen_Buffervirtual
setPenSolid(bool flag=true)hV_Screen_Buffervirtual
stringLengthToFitX(STRING_CONST_TYPE text, uint16_t pixels)hV_Screen_Buffervirtual
stringSizeX(STRING_CONST_TYPE text)hV_Screen_Buffervirtual
triangle(uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2, uint16_t x3, uint16_t y3, uint16_t colour)hV_Screen_Buffervirtual
updateEnergy(bool state)hV_Screen_Buffervirtual
WhoAmI()=0hV_Screen_Bufferpure virtual
~hV_Screen_Virtual()=defaulthV_Screen_Virtual