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Shapes

Configure

myScreen.setPenSolid(false);

setPenSolid() prints an empty shape for false or a filled shape for true.

Use

myScreen.rectangle(16, 16, 47, 31, myColours.black);
myScreen.dRectangle(16, 16, 32, 16, myColours.black);

Most functions accept rectangular coordinates and vector coordinates.

Rectangular coordinates

The rectangle coordinates include two points, top-left (16, 16) and bottom-right (37, 31).

point() displays a point.

line() draws a line.

rectangle() draws a rectangle. If setPenSolid() is set, the rectangle is filled.

triangle() draws a triangle. If setPenSolid() is set, the triangle is filled.

circle() draws a circle. If setPenSolid() is set, the circle is filled.

Vector coordinates

The rectangle coordinates include one point, top-left (16, 16), and a distance, (32, 16).

dLine() draws a line.

dRectangle() draws a rectangle. If setPenSolid() is set, the rectangle is filled.

Example

This is the core of the code from example Common_Shapes.ino.

void displayShapes()
{
    myScreen.setOrientation(myOrientation);
    uint16_t x, y, dx, dy;
    uint16_t z, dz;

    x = myScreen.screenSizeX();
    y = myScreen.screenSizeY();
    dx = x / 6;
    dy = y / 6;
    z = min(x, y);
    dz = min(dx, dy);

    myScreen.setPenSolid(false);
    myScreen.dRectangle(0, 0, x, y, myColours.black);
    myScreen.dLine(0, 0, x, y, myColours.red);
    myScreen.triangle(dx * 3, dy * 2, dx * 5, dy, dx * 4, dy * 4,
                      myColours.black);

    myScreen.setPenSolid(true);
    myScreen.circle(dx * 2, dy * 2, dz, myColours.grey);
    myScreen.dRectangle(dx, dy * 4, dx * 2, dy, myColours.red);
    myScreen.triangle(dx * 4, dy * 5, dx * 5, dy * 3, dx * 5, dy * 5,
                      myColours.black);

    myScreen.flush();
}
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